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- Category: Moai Platform Tutorials
Moai Cloud Lua Environment
UPDATED: 8/26/11 More up to date information on the Moai Cloud Lua Environment can be found on our wiki.
Read more: Moai Cloud Documentation: Moai Cloud Lua Environment and Extensions
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- Category: Moai Platform Tutorials
Getting Started with Moai Cloud
This blog post assumes basic familiarity with web application development, HTTP and Lua.
Read more: Moai Cloud Documentation: Getting Started with Moai Cloud
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- Category: Moai Platform Tutorials
UPDATED: 8/26/11 - Check out our wiki for more up to date information on Using MongoDB with Moai Cloud
Read more: Moai Cloud Documentation: Using MongoDB with Moai Cloud
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- Category: Moai Basics Series
A tutorial series about Moai basics... Today in our Moai Basics Tutorial, we’re going to get started with the Moai Cloud by deploying a application to it and then we will create a client to pull information from that application.
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- Category: Moai Platform Tutorials
A tutorial series about Moai basics.
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- Category: Moai Platform Tutorials
A tutorial series about Moai basics.
Props TutorialFor today’s tutorial, we’re going to touch on a few of the types of animations that you can apply towards a prop; move/seek Loc, Rot, Scl, and Color. For consistency throughout this tutorial, we will just use the same base chunk of code while only editing the last line. Talk about this tutorial in the forums!
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- Category: Moai Platform Tutorials
Hello out there to everybody in the Moai world! My name's Andy, and I'll be creating and posting some basic game making tutorials for the Moai Platform. When Patrick asked me to create a good intro tutorial game, it took me about five minutes to come up with my concept. For simplicity's sake, I thought a game inspired by Atari's Missile Command would be the best way to showcase gameplay features like randomly spawning enemies, player input, explosions and a clear failure condition. Then at lunch that day we decided that it would be really funny if we used a lobster for the player's missile base. We were wrong about the comedy factor, but regardless, the lobster stayed.
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- Written by Patrick Meehan
- Category: Releases
Our latest beta release is available for download. There were quite a few bugs fixed in this one and some internal refactoring around MOAIProp. A few features and changes I’d like to highlight:
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- Category: News
It was great meeting so many of you last night and walking through how to assemble games and game services with Moai. Thanks for all the questions too - we'll be sure to update the Moai documentation to covers them as we prepare for public beta.
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- Category: GDD: Chronosaur
Interview with Steven Rynders, Hillary Esdaile, and Jonathan Winkler from Chronosaur. Additional commentary by Patrick Meehan.
Read more: Chronosaur Dev Diary #3: Art & Gameplay Evolution
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- Written by Patrick Meehan
- Category: Releases
We just pushed out a new beta release. There are a lot of small bug fixes and incremental changes in addition to integration with OpenSSL. The latter turned out to be a bit more involved than anticipated and wound up taking up a good chunk out of last week. There's more coming soon: we've been putting the framework through its paces with both internal and external projects. Of course, bug reports and feature requests are welcome as always.
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- Category: GDD: Wolf Toss
Interview with Josh Lytle, Game Director for Wolf Toss. Moai interview: Hi Josh. Why don’t you start by telling us how long you’ve been working with Lua?
Read more: Wolf Toss Dev Diary #2: Working With Flash Assets
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- Category: GDD: Chronosaur
Watch buildings break, people run, cars smash, and a sudden appearance by the helicopter!
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- Category: News
Love the new Moai Cloud. How much simpler could it get?