Revision 2 is going up now. This Revision restores the missing doxygen docs, tweaks some APIs and fixes a number of bugs and broken samples. Release notes below the fold. Look for the next release with documentation later this week. We'll also starting bringing in some of the pending pull requests and contributions.

We are very pleased to announce that Moai Cloud has moved out of beta and is now at version 1.0. When you first login to your dashboard the first thing you'll notice is the new look, but the changes go much deeper than that. They include:

  • Access to 5 Moai Direct services
  • Vastly improved logging support
  • Detailed Metrics and System Monitoring
  • Easy integration of admin dashboards for your services
  • Protect and secure your services with Client Keys and API Secrets
  • Transparent Ops including horizontal scaling, OS management, hot standby servers & backups

Thought I'd share some statistics on the day Moai went to 1.0:

  • Moai developers: 6,454
  • Moai-powered games installed: over 5 million.
  • Moai Cloud services deployed: 1,430
  • Moai Cloud API requests served: over 26 million.

Thanks to all of you for making it a great Beta period.  Here's to a great next phase with Moai 1.0 and beyond.

This has been a long time coming. I owe all of our developers a brain dump on what the future holds for Moai. In no particular order, here’s what’s on our radar both around features and our own internal process maturity. More after the fold...

At long last Moai 1.0 is here, with a new SDK and cloud release, and a whole new look. Pricing for Moai Cloud is posted and we're granting every Moai developer free use of cloud services (through the Studio plan) through April 30th. There have been a lot of small improvements and a few big changes, like the collection of Moai Direct Services that can be plugged into any existing game.

For those of you deep into your current projects with the SDK, we've also provided the legacy branch, which is a snapshot of .95 taken right before the big merge. We just ported Wolf Toss to Moai 1.0 and the transition was mostly straightforward. That said, if you are in a critical stage of your development you may want to hold off for a week or two while the dust settles.  The plan is to update a lot more frequently going forward, so let us know if you run into any issues and we'll do our best to provide a speedy update.

We're going to be spending most of the coming week expanding our documentation of the framework as well as the samples.

As always, the best place to see what's changed in the SDK is our commit history on github.