Major game studios and publishers are adopting Moai and evaluating the platform these days. We recently wrote this white paper because we're getting asked more often for a technical overview that can be sent to engineering leaders.

Take a look, and tell us what you think in the forums. How could we make this more clear? Is the reason you've chosen to build games with Moai left out of this doc?


Great news: 71squared’s Glyph Designer and Particle Designer tools now support the Moai Platform. These tools provide a first-class visual design experience on Mac for creating unique bitmap fonts and designing interesting particle effects.

Great news for the Moai community! Double Fine Productions, who made history in March by raising more than $3.3 million on, have chosen to build Double Fine Adventure on Moai.

The team at Double Fine kindly filmed a video covering the reasons behind their choice of Moai and showing some of the very earliest Double Fine Adventure development prototypes.

It's been a great month for Moai and Kickstarter projects, with Shadowrun Returns, another Moai powered project wrapping up their drive on Sunday as the third-highest funded Kickstarter project of all time at over $1.8 million. Thanks to everyone who supported these great games!

- Todd

This release is mostly about bug fixes and tweaks, of which there are many. The big news is support for Glyph Designer and Particle Designer - we'll be following up with another blog post about these tools in a moment. As usual, highlights after the fold. Check out our commit history on github for the whole story.

(Also: the process for setting landscape mode on iOS has changed.)

You may have noticed that it's been three weeks since our last Moai binary SDK release and wondered what we've been up to. Well, lots - we have plenty of bug fixes, documentation and new hotness that we're eager to release to Moai developers. But there’s one thing we had to tackle first - our build infrastructure.

We've spent the last several weeks assembling and configuring a monster build server to ensure that Moai has state-of-the-art build support going forward. We've added continuous integration builds, turned on warnings as errors in most projects, added automated nightly builds and fully automated the production of our binary SDK. Over time, we'll add automated unit and build verification tests and static analysis where it makes sense.

What does this mean for Moai developers? It means that we're going to be able to produce binary SDK updates more frequently, more easily and more consistently. It also helps to reduce the risk of adding new features and functionality to the SDK and thereby will improve and stabilize the quality of the binary SDK. In short, it's going to allow us to raise the bar for the quality of the software we produce.

So, thanks for your patience while we finish getting our house in order and be on the lookout for a new binary SDK built by our new monster build server soon!