We're happy to announce that version 0.5 of the Moai SDK is out now. This version integrates Open GL ES 2.0 with the full programmable rendering pipeline as well and supports virtual file systems through PhysFS. Now you can come up with your own unique graphics effects for OpenGL on all devices that support it. Plus, you can include game data in your build package (even archived in zip files) and then reference it via the same mechanism on all platforms without needing to do special maneuvers around copying data to removable storage for Android devices.

The full release notes on changes are posted in the Moai forums here. Log in to Moai and go to the "download" page to get the latest SDK.