At long last Moai 1.0 is here, with a new SDK and cloud release, and a whole new look. Pricing for Moai Cloud is posted and we're granting every Moai developer free use of cloud services (through the Studio plan) through April 30th. There have been a lot of small improvements and a few big changes, like the collection of Moai Direct Services that can be plugged into any existing game.

For those of you deep into your current projects with the SDK, we've also provided the legacy branch, which is a snapshot of .95 taken right before the big merge. We just ported Wolf Toss to Moai 1.0 and the transition was mostly straightforward. That said, if you are in a critical stage of your development you may want to hold off for a week or two while the dust settles.  The plan is to update a lot more frequently going forward, so let us know if you run into any issues and we'll do our best to provide a speedy update.

We're going to be spending most of the coming week expanding our documentation of the framework as well as the samples.

As always, the best place to see what's changed in the SDK is our commit history on github.