by typeoneerror » Sat Apr 14, 2012 1:38 pm
We're looking to have our characters kick up some dust/grass/sand/snow based on the type of enivronment they are in. Looking at the samples for the particles-distanceEmitter, it looks really straightforward, but I noticed a few different Emitters in the src, namely Emitter, DistanceEmitter, and TimedEmitter. I'm wondering if anyone has any thoughts on which would be the best Emitter to use for a quick particle "kick up". Basically, if the character does a dash on grass, we want to have some grass particles kick up behind him/her quickly to give the dash a little more "oomph". Seems like TimedEmitter would be good for our "falling snow" level, but I'm not sure about these short-lived emitters. Any advice would be appreciated.