Hi, I wanted to start working on a project using frame buffers and came to an unexpected behavior. At first I thought it's the problem with my code, but then I realized that even the samples/gl-frameBuffer has the same problem and doesn't run properly.
Here's what happens:
Apparently, the render is offset and then cropped downwards, and out of the 256x256px only the lower 32px get rendered.
This bug appears both in OSX host as well as XCode iPhone Simulator. I didn't modify neither hosts, I didn't modify the sample. It appears in both Moai 1.1 and Moai 1.2 (both official releases, didn't touch repositories).
I tried various size and offset values for the framebuffer's viewport and it always appears cropped.
Did anyone experience the same problem?
Thanks for help/suggestions...