There's a terrific new featured blog post up at
http://www.gamasutra.com called "
How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks." In this detailed post, AJ Bolden, lead developer for
Crimson: Steam Pirates discusses exactly how they used Moai and built their own tools to get productive and build the top-rated iPad game soup-to-nuts in 12 weeks.
Congrats to
Harebrained Schemes, and thanks for explaining how you used Moai so other developers can learn from your experience!
