Yes, it's finally here! Release notes in the blog here.
Note: We are having issues with updating the docs, so that will get resolved on Monday. We didn't want to hold back the entire release until this was resolved. Sorry for the inconvenience!
Moderators: seebs, franciscotufro

rhoster wrote:I downloaded the latest binary release on my MacBook but wasn't able to get the OSX moai executable to work. I also noticed that there aren't any run.sh files in the samples folders. I was able to open the project in XCode and build it from scratch. Anyone else running into these issues?
mirsadm wrote:Just an update..if anybody is having issues with the 1.2 release on Android I got it working by compiling libmoai from source.
mirsadm wrote:Issues I've found...
MOAIEnvironment.osBrand is still a string ("android", "ios" etc). The MOAIEnvironment.OS_BRAND_ANDROID constants are enum integers.
MOAIEnvironment.screenWidth/height no longer exists and is now horizontal/vertical resolution but the docs haven't been updated.
dana wrote:mirsadm wrote:Issues I've found...
MOAIEnvironment.osBrand is still a string ("android", "ios" etc). The MOAIEnvironment.OS_BRAND_ANDROID constants are enum integers.
MOAIEnvironment.screenWidth/height no longer exists and is now horizontal/vertical resolution but the docs haven't been updated.
I'll look into the first thing you listed. Regarding screenWidth/Height, those aren't changed yet in the stable release (build #35), you should only run into those changes if you download the current in-development build (#36 or higher, and may be unstable).
dana wrote:What kind of errors are you getting on OSX? Are you running the release (build #35) or did you download the second link which is our current in-development build (#36 or higher)?
rhoster wrote:dana wrote:What kind of errors are you getting on OSX? Are you running the release (build #35) or did you download the second link which is our current in-development build (#36 or higher)?
I'm downloaded moai-sdk-1.2-35.zip - the release build - and when I extracted it, the moai didn't have its type/kind set properly. It was showing up as Document (meaning nothing). After loading moai.xcodeproj in Xcode, I was able to build a moai of type/kind Unix Executable File (which we want) and get it to work.
I'm not exactly sure why the other file isn't coming through as a Unix Executable File when its extracted or how to change it to that type (given that there is no extension).
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