Hello,
I'm developing a game using MOAI and so far progress has been great and I'm really impressed with what it can do.
I've been using a windows machine as my development envrionment, testing it in windows and pushing it to my android phone and another android tablet for futher testing.
A colleague has been publishing to iOS devices using his mac.
The game runs fine under windows and iOS but recently has had performance usses under android.
Since the client only requires iOS to start out so at this stage this isn't a major problem, but some time in the future there is a likely possibity that they will request an android version.
The problems seem to be releated to displaying text, spefically changing the string of a text box.
The game esspessialy slows down in a summary screen that counts through the score earned and the bonus score for remaining time.
I've created one font object to use through out the game, but perhaps have set the scale to be a bit big and it (?) uses too much texture memory.
If it roll my own font using a sprite sheet will this likely result in better preformence?
The other advantage of this is more control over how the font appears (color texture outlines, ect.)
Thanks in advance for any tips or suggestions

