The windows host project in the SDK download won't build. There's a call to winhostext_WatchFolder in GlutHost.cpp, but the implementation of that function is not present so the project won't link.
I tried building from source (dev branch on git), but the host project there is broken, too. It contains a bunch of relative paths that are all wrong.
If anyone can direct me to an up-to-date build of the Windows host, I'd appreciate it.
I really want a Windows host that auto restarts when my game files changes like Akuma, but Akuma is out of date and guessing from the winhostext_WatchFolder call, it looks like that restart functionality has been rolled into the reference host.

