sixman9 wrote:1. ProjectGenerator, formerly CmakeGenerator (Windows/Linux) – by Dinand Vanvelzen (http://www.VanvelzenSoftware.com): The ProjectGenerator code itself is contained within the 'trunk/tools/ProjectGenerator' directory of the GUCEF project at SourceForge, however [I believe] you need the all of the GUCEF project to build it (svn co https://gucef.svn.sourceforge.net/svnroot/gucef gucef (view svn))
pip010 wrote:in fact there is more to see: https://github.com/bjorn/moai-beta/
there "was" a CMakeFile, which for some reason is not in moai-dev nor moai-beta !
after following on : https://github.com/moai/moai-beta/pull/1
granted the code code patch is thereit should be just matter of cmake maintenance.
maybe an XML- XSLT transformation from VS .sln to cmake will do a perfect job since VS msbuild files will be maintained.
ibisum wrote:Honestly, I think its sort of a downer that this is not being given a higher priority. MOAI has a chance to really establish itself in the Linux app-store scene, which is another gold-mine opening up now with new releases from Ubuntu and Mint and so on.
Linux-support should be a priority - this is nothing but a growth market, and Linux gamers have proven their willingness to pay even more than their Windows/OSX counterparts when it comes to supporting independent developers who make the effort to target Linux as a platform. This lack of coherent support in parallel with the other platforms is, honestly, a bit of a bummer, because it appears there is little good reason for the stale nature of the Linux makefiles other than that someone, somewhere, wrongly decided its not worth the effort to keep things in parity.
evgeni.i.petrov wrote:MSBuild project transform to CMake files is the best option.
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