milleniummike wrote:Features
Uses touch input or mouse input
On release of mouse or touch applies physics impulse to player ball using distance (similar effect to Corona SDK's pool example)
Uses the camera limiter to follow player ball
Adjusts gravity with accelerometer (similar effect to Corona SKD's tumbler example)
http://pastebin.com/Y1rVZt32
Hi milleniummike
Thanks for this! I am a newbie and contributions like this help me a lot to learn.
I run your code sucesfully, but in the simulator, I can only see a small part of the green rectangle/square. It seems like my simulator only sees a small portion of the 960, 480 view. Should my project be built for 960, 480 as well?
It seems like I have a 480 x 240 window on a 960 x 480 "world".
Thanks!