Moderators: seebs, franciscotufro
-
- local screenWidth, screenHeight = 960,640
- MOAISim.openWindow ( "scrolltest", screenWidth, screenHeight)
- local viewport = MOAIViewport.new()
- viewport:setSize(screenWidth, screenHeight)
- viewport:setScale(screenWidth, screenHeight)
- viewport:setOffset(-1, -1)
-
- local tex = MOAITexture.new ()
- tex:load ('pixelletters.png')
- local deck = MOAITileDeck2D.new()
- deck:setTexture(tex)
- deck:setSize(1,1)
- local w,h = tex:getSize()
- deck:setRect(0,0,w,h)
- local layer = MOAILayer2D.new()
- layer:setViewport (viewport)
- local camera = MOAITransform.new()
- layer:setCamera(camera)
- MOAISim.pushRenderPass (layer)
-
- for i=1,10 do
- local sprite = MOAIProp2D.new()
- sprite:setDeck(deck)
- sprite:setIndex(1)
- layer:insertProp(sprite)
- sprite:setLoc((i-1)*w,0)
- end
-
- camera:moveLoc(10000,0,20,MOAIEaseType.LINEAR)
-
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