Keep in mind, please, I'm a designer, not a programmer. Xcode is like iTunes on acid for me. I'd like to get down and dirty with Lua and Moai, despite Xcode, not because of it.
I'll go through the steps I'm using so far, to see if I'm doing something wrong… the attempt is to open any and all of the samples and then run them on an iOS device. However I can't currently do it:
Download Moai SDK from github. Unzip. Open. Find this:
selected the highlighted Xcode Project, and double clicked to open it in Xcode.
After a long indexing period, the files listed in Xcode look like this, after I dive in and find the inherent sample to this structured project.
Assuming this is the file of this inbuilt sample, I click on Build device options and get this slightly baffling array of choices.
Assuming anything in the first group is right, I choose the lowest common denominator, the iPhone 4.0 Simulator.
Clicking on "Run" results in some 800 odd files getting compiled. A lot more than makes any sense to me, but assume this is the SDK doing it's thing.
The device simulator opens, the cat picture spins. And the simulator wants to connect to the internet to find out where it is.
Right! That felt good-ish.
Now there's this other folder in the Moai SDK download full of Samples.
So here's my question. What do I need do to go through each and everyone of these samples… running them on the simulator or device now that I've done all the above?