YMobe Ltd. led by Moai community member ugo.landini has created a new high level framework for Moai games called RapaNui.
RapaNui (which was also the name of the indigenous people of Easter Island) gives game developers an open-source, ready-to-use, high-level framework for writing games with far fewer lines of code.
YMobe put together a very exciting 2 minute video of the RapaNui sample games and the code behind them, which we’ve re-embedded here because it’s just so good. :-)
Whether you’ve been looking for a framework just like this to speed your development along, or you’re planning to right your own high-level framework for your game sometime soon, you will probably want to check out the RapaNui code at Github.
Here’s a top ten feature list for RapaNui. For the rest of the framework’s description and the Github link, please visit the Ymobe web site.
- Add Images, sprite animation sequences, and text with one line of code
- Schedule function calls with one line of code
- Add scene transitions (alpha, scale, move, rotate) with one line of code
- Easy touch callback function system
- Easy Physics support with one line of code (shapes, fixtures, forces, joints, collision handling)
- Tile Maps: support for full xml and lua maps
- Tile Maps: move maps on screen changing only x or y map's properties
- Tile Maps: maps clipping, only visible part is rendered on screen
- More than 30 samples to see how to use APIs
- 3 simple games examples included in the distribution: SunGolf, AngryDogs, Brick2D
Thanks to YMobe for building on top of Moai, and offering this version as open source!