[Release] Desktop binaries for 1.5.2

Provide input on the Moai roadmap as we plan our future releases.

Moderators: ezraanderson, thebullno1

[Release] Desktop binaries for 1.5.2

Postby halfnelson » Fri Sep 26, 2014 9:53 pm

People have been asking for the desktop binaries to quickly start prototyping or to play with the samples, I have built and released the binaries for OSX, Linux and Windows on github.

https://github.com/moai/moai-dev/releas ... ry-desktop

I am still plugging away on a proper binary sdk release.
Last edited by halfnelson on Sat Sep 27, 2014 4:16 am, edited 1 time in total.
halfnelson
 
Posts: 700
Joined: Wed Jun 13, 2012 9:48 pm

Re: [Release] Desktop binaries for 1.5.2

Postby ezraanderson » Fri Sep 26, 2014 9:57 pm

great stuff.
Dead Dark: A roguelike, zombie apocalypse survival game
My Website | My Facebook | My Twitter | My Games on Itunes | My Games on Android
User avatar
ezraanderson
 
Posts: 1094
Joined: Wed Nov 21, 2012 2:24 pm
Location: Canada

Re: [Release] Desktop binaries for 1.5.2

Postby Keilbritschn » Sat Sep 27, 2014 4:06 am

thanks a lot halfnelson :)
Keilbritschn
 
Posts: 11
Joined: Fri Jul 11, 2014 3:00 pm
Location: Germany

Re: [Release] Desktop binaries for 1.5.2

Postby naturally » Sat Sep 27, 2014 5:54 am

Awesome, made the front page.
Image - Don't Be Patchman - a sneak-and-grow adventure!
User avatar
naturally
 
Posts: 705
Joined: Thu Aug 29, 2013 8:05 pm
Location: Canada

Re: [Release] Desktop binaries for 1.5.2

Postby purejenix » Wed Oct 01, 2014 3:46 am

halfnelson, thank you!
purejenix
 
Posts: 7
Joined: Sat Aug 18, 2012 4:02 am

Re: [Release] Desktop binaries for 1.5.2

Postby DanielWolf » Thu Nov 06, 2014 8:27 am

Thanks for the binary release! It's working great on Windows.
I just tried running a simple Lua script on Linux (Ubuntu 14.04.1 64-bit) and got the following error:

Code: Select all
  1. daniel@ubuntu:/mnt/hgfs/dev/projects/MoaiBook/tests/keyboard/src$ /mnt/hgfs/dev/tools/moai_desktop_1.5.2/moaidist/linux/moai main_2.lua

  2. Moai SDK 1.5 revision 1 (MoaiEdition)

  3. terminate called after throwing an instance of 'std::logic_error'

  4.   what():  basic_string::_S_construct null not valid

  5. Aborted (core dumped)


Now I'm completely new to Linux, so this may well be an error on my side. Any help would be appreciated!
User avatar
DanielWolf
 
Posts: 127
Joined: Wed Mar 06, 2013 6:41 pm
Location: Munich, Germany

Re: [Release] Desktop binaries for 1.5.2

Postby halfnelson » Thu Nov 06, 2014 2:58 pm

I have come across this in the past, it either means an assertion is being triggered, or it wants some 32bit runtime stuff installed. I'll have a check (i did have a play with building the linux host under the steam runtime for greater portability)
halfnelson
 
Posts: 700
Joined: Wed Jun 13, 2012 9:48 pm

Re: [Release] Desktop binaries for 1.5.2

Postby ibisum » Fri Nov 07, 2014 2:46 am

Yay, Stream support for the Linux host is a good idea!
;
--
Email: ibisum@gmail.com
IRC: torpor on FreeNode, see you in the #moai channel
Got a MOAI snippet? Please consider adding it to http://moaisnippets.info/
User avatar
ibisum
 
Posts: 1501
Joined: Mon Oct 17, 2011 1:11 am
Location: Vienna, Austria

Re: [Release] Desktop binaries for 1.5.2

Postby kj_handsome » Tue Nov 11, 2014 2:09 am

Thaaaaank you sooooooo much
i ve been looking for it for a looooong time
kj_handsome
 
Posts: 12
Joined: Sat May 18, 2013 1:08 am
Location: Iran / tehran

Re: [Release] Desktop binaries for 1.5.2

Postby J. A. Whye » Mon Dec 29, 2014 10:01 pm

Thank you for doing that! Moai isn't quite right for me, but I like the idea of it enough that I can't completely break away -- so this adds another attraction to kind of pull me back in... :)
User avatar
J. A. Whye
 
Posts: 29
Joined: Thu May 03, 2012 4:16 pm
Location: Wasilla, AK

Re: [Release] Desktop binaries for 1.5.2

Postby amerllica » Thu Feb 12, 2015 4:18 pm

halfnelson wrote:People have been asking for the desktop binaries to quickly start prototyping or to play with the samples, I have built and released the binaries for OSX, Linux and Windows on github.

https://github.com/moai/moai-dev/releas ... ry-desktop

I am still plugging away on a proper binary sdk release.


pardon me, when you build desktop binaries, what is value of -DMOAI_LUAJIT in build-linux.sh file? true or false?

Did you use luaJIT? or you use lua for binary files?
​Amer Lotfi Orimi
Deportee of Knowledge Engineering and Decision Science
(Computer Science Group)
University of Economic Science (Tehran)

Join MOAI Docs : http://moaidocs.com
User avatar
amerllica
 
Posts: 59
Joined: Tue Oct 21, 2014 7:26 am
Location: Iran, Tehran

Re: [Release] Desktop binaries for 1.5.2

Postby jglascoe » Mon Feb 23, 2015 6:40 am

From inside your Lua application, you can tell whether the LuaJIT is being used with a couple lines of code

Code: Select all
  1. local status, _ = jit.status()

  2. print(string.format("main.lua: jit status is: %s", status))



This will fail, I think, if it's not being run by the JIT. Here are the additional functions available from the jit.* library: http://luajit.org/ext_jit.html

*edit* oops, I used my own internal printf function, fixed
User avatar
jglascoe
 
Posts: 25
Joined: Mon Jan 26, 2015 7:18 am


Return to Moai Roadmap

Who is online

Users browsing this forum: No registered users and 0 guests

x