Bits and Pieces - A collection of code over 3 weeks exploring Moai

A place for developers to promote games they have created with Moai

Bits and Pieces - A collection of code over 3 weeks exploring Moai

Postby milleniummike » Fri Dec 30, 2011 1:03 am

I have thrown all the bits of code I have been working on/playing with here

https://github.com/latestpost/Moai-Examples



Please feel free to help yourself..



https://github.com/latestpost/Moai-Examples/tree/master/hockey

Parallax scrolling

Rotating player by touch

Slingshot of player using box2d

Physics with revolute joints

Particle explosions on box2 collisions



https://github.com/latestpost/Moai-Examples/tree/master/tiny%20wings

Nice hill box2d effect which I ported from http://www.emanueleferonato.co.....ore-bumps/



https://github.com/latestpost/Moai-Examples/tree/master/penguin%20in%20jungle_2

All above features but also features

Splash screen

One button menu screen

floating score HUD

collisions score popup and fade outs

exit button on HUD



https://github.com/latestpost/Moai-Examples/tree/master/deploy%20lua/lua

Features loading lua files from the internet

More complex hud buttons

Pinch zoom for camera

Pan for camera
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Bits and Pieces - A collection of code over 3 weeks exploring Moai

Postby bonozogames » Fri Dec 30, 2011 2:37 am

Awesome collection!  I'm going to take a look at some of them.  Would you consider an edit to post screen shots of your apps, for all to have a better picture of what they entail?  Perhaps a comment on which platforms you ran them on (even though Moai is excellent at cross-platform, until it has been run on each platform, there always could be a gotcha)?

NICE!
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Bits and Pieces - A collection of code over 3 weeks exploring Moai

Postby patrick » Fri Dec 30, 2011 11:24 am

Wow, nice work! Thanks for sharing!
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Bits and Pieces - A collection of code over 3 weeks exploring Moai

Postby Dwi » Wed Jan 04, 2012 2:25 am

oOOoo yeaaaah , :) owesome sharing Cool .. thanks .

bookmark page ^_^
Trial n error :) suppose to be..
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