Binds an image (CPU memory) to a texture (GPU memory). Regions of the texture (or the entire texture) may be invalidated. Invalidated regions will be reloaded into GPU memory the next time the texture is bound.
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Function Documentation
Invalidate either a sub-region of the texture or the whole texture. Invalidated regions will be reloaded from the image the next time the texture is bound.
function invalidate ( MOAIImage self, number xMin, number yMin, number xMax, number yMax )
- Parameters:
-
| self | ( MOAIImage ) |
| xMin | ( number ) |
| yMin | ( number ) |
| xMax | ( number ) |
| yMax | ( number ) |
- Returns:
- nil