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Moai SDK 1.3r2 is now available

Summer is well and truly over here in Seattle, but the good news is that the pace of Moai development is picking up! The new Moai SDK 1.3r2 is now available for download. This release saw a focus on iOS, with support for the iOS 6 SDK and Xcode 4.5 plus a round of new features and bug fixes for all platforms.

Most importantly, we have updated the Moai Xcode project to support Apple's latest Xcode version 4.5 and the iOS 6 SDK. What does this mean for you? The biggest change is that Xcode 4.5 adds support for armv7s and the iPhone 5, but drops support for older armv6 iOS devices, and requires a minimum of iOS 4.3. Apple's armv6 devices include the iPhone 3G and earlier iPhones, and the first two generations of iPod touch devices. The Moai codebase on github can still be used to build to armv6 with previous Xcode versions, but your build flags will need to be reverted to support this.

Thanks again to Moai contributors and developers who assisted with this release.

 

What's new in Moai SDK 1.3r2:

-iOS 6 and armv7s support added
-Dropped armv6 support on iOS
-Added setFailOnError method to MOAIHTTPTask to allow getting information from 400+ codes
-Modified MOAITextDesigner's layout behavior to snap the layout cursor's Y-Coordinate to integer boundaries between lines of text
-Modifed MOAITextDesigner's layout method to snap lines of text to integer boundaries to prevent blurring
-Fixed a buffer overrun issue in Visual Studio 2010
-Fixed 'setLength' function on MOAIBOX2DDistanceJoint
-Fixed a bug with Curl HTTP task resetting on certain calls
-Fixed offscreen buffer ( MOAIFrameBuffer ) clipping bug
-Fixed issue with MOAICpBody not registering MOAITransformBase functions
-Fixed issue with MOAISerializer not handling escaped quotes
-Fixing bug causing '.fnt' file to fail to load if not in the current directory
-Added MOAIBox2DRopeJoint to global Lua class registration
-Added a fill method to MOAIGrid
-Fixed issue with MOAIParticleEmmiter so that it uses the proper location and apply transforms in the correct order
-Fixed a bug with 3d picking
-Added sort modes to propListForRay

 

Want to discuss this update in the Moai Forums?  Go for it.