Moai SDK 1.1
- Details
- Category: Blog
- Published on Friday, 18 May 2012 16:29
- Written by Patrick Meehan
This release is mostly about bug fixes and tweaks, of which there are many. The big news is support for Glyph Designer and Particle Designer - we'll be following up with another blog post about these tools in a moment. As usual, highlights after the fold. Check out our commit history on github for the whole story.
(Also: the process for setting landscape mode on iOS has changed.)
- MOAIEnvironment - added support for desktop platform info
- iOS Sample Host - removed .xib files
- iOS - added c-ares for async DNS; tweaked to work on iOS
- iOS - added openUDID
- MOAIFont - support for BMFont format
- MOAIParticlePlugin - refactor of plugin system and support for PEX format
- MOAIProp - Removed 'stretch to frame' functionality
- MOAIProp - Removed setFrame (); use setBounds () instead
- MOAIProp - added getDims ()
- MOAIProp - first pass implementation of billboarding (proof of concept)
- MOAILayer - added ISO_SORT sort mode
- MOAIAction - added pause ()
- MOAIDraw, MOAIAnimCurve - added drawAnimCurve () for previewing/debugging anim curves
- MOAIGfxQuad2D - now possible to set non-rectangular screen and UV quad
- MOAIBox2DWorld - added flag to toggle debug drawing
- MOAIBox2DBody - added 'angle' param to addRect ()
- MOAIBox2DBody - added addChain ()
- MOAIUntzSound - added getLength ()
- MOAIScissorRect - first pass implementation of scissor rect (proof of concept)
- Crittercism - exposed breadcrumbs API
- Quad and tile decks - added transform () and transformUV () methods
- MOAIBoundsDeck - new deck type to override/remap item bounds in other decks
- MOAIFoo, MOAIFooMgr - C++ Lua binding example classes

2013