Moai SDK 1.0 (revision 3)
- Details
- Category: Blog
- Published on Tuesday, 03 April 2012 17:35
- Written by Patrick Meehan
Most of the improvements this revision were from our contributors, so a *big* thanks to AJ, Byron, Chris, Evgeni, Joar, Nathan, Odie, Rodrigo, Thomas and Tommo (did I miss anyone?) as well as all our awesome past contributors.
Also, a big thanks to the companies using Moai (you know who you are) for sharing your feedback improvements.
There is a breaking change in the Box2D wrapper. See my forum post.
There's more on the way. Expect to see Revision 4 along with more documentation in a week or so.
Release notes after the fold.
- MOAIBox2DFixture - Added getFilterData method
- MOAIBox2DWorld - Fixed Moai unit scalar to be applied more consistently across API
- MOAIBox2DWorld - fixed bug where addRopeJoint was ignoring anchor point parameters
- MOAIFileSystem - '.' and '..' now omitted from directory iteration
- MOAIHttpTask - added getResponseCode ()
- MOAINode, MOAINodeMgr - bug fixes and optimizations - skip attribute pull if no effect
- MOAIEnvironment - added field for device DPI (not fully supported across all hosts yet)
- MOAIDraw - API additions for drawing arrays
- MOAILayer - fixed Z-axis sort
- MOAIGfxDevice - now skipping glEnable and glDisable texture calls under OpenGL ES 2
- MOAIGfxDevice - improved CPU vertex matrix caching (CPU transofmation pipeline only)
- MOAIShader - more log output (via MOAILog)
- MOAIShader - *Huge* OpenGL 2 fill rate performance improvement by adjusting precision of 'varying' attributes
- MOAISim - fix to time step when using update multiplier
- MOAIThread - now returns update step value from coroutine.yield ()
- MOAIKeyboardIOS - *preliminary* implementation - this is a WIP!
- MOAIAdColonyAndroid - updated AdColony library (requires fewer permissions)
- ParticleHelper - support for new particle script commands
- Untz - optimizations to autio mixing (fewer memory read/writes)
- IOS - Facebook and reference counting stability improvements
- JSFL (flash export) - Fix to GfxQuadDeck2D exporter
- zipfs, MOAIFileSystem - many small fixes and improvments
- luasocket - Now should load correctly on startup
- First pass integration of dynamic file reevaluator on Windows and OSX (OSX temporarily disabled by default)

2013