New Moai Beta SDK Release for May 31st
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- Category: Releases
- Published on Friday, 11 November 2011 15:50
- Written by Patrick Meehan
Our latest beta release is available for download. There were quite a few bugs fixed in this one and some internal refactoring around MOAIProp. A few features and changes I’d like to highlight:
Thanks for a great Moai Boot Camp!
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- Category: News
- Published on Friday, 11 November 2011 16:00
It was great meeting so many of you last night and walking through how to assemble games and game services with Moai. Thanks for all the questions too - we'll be sure to update the Moai documentation to covers them as we prepare for public beta.
Chronosaur Dev Diary #3: Art & Gameplay Evolution
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- Category: GDD: Chronosaur
- Published on Friday, 11 November 2011 14:41
Interview with Steven Rynders, Hillary Esdaile, and Jonathan Winkler from Chronosaur. Additional commentary by Patrick Meehan.
Read more: Chronosaur Dev Diary #3: Art & Gameplay Evolution
New Moai Beta SDK Release for May 14th
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- Category: Releases
- Published on Friday, 11 November 2011 15:50
- Written by Patrick Meehan
We just pushed out a new beta release. There are a lot of small bug fixes and incremental changes in addition to integration with OpenSSL. The latter turned out to be a bit more involved than anticipated and wound up taking up a good chunk out of last week. There's more coming soon: we've been putting the framework through its paces with both internal and external projects. Of course, bug reports and feature requests are welcome as always.
Wolf Toss Dev Diary #2: Working With Flash Assets
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- Category: GDD: Wolf Toss
- Published on Friday, 11 November 2011 16:12
Interview with Josh Lytle, Game Director for Wolf Toss. Moai interview: Hi Josh. Why don’t you start by telling us how long you’ve been working with Lua?
Read more: Wolf Toss Dev Diary #2: Working With Flash Assets
Chronosaur Game Play April 28-May5
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- Category: GDD: Chronosaur
- Published on Friday, 11 November 2011 14:51
Watch buildings break, people run, cars smash, and a sudden appearance by the helicopter!
Robert Nay, Nay Games
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- Category: News
- Published on Friday, 11 November 2011 15:57
Love the new Moai Cloud. How much simpler could it get?
Moai Basics Part 2
- Details
- Category: Moai Basics Series
- Published on Friday, 11 November 2011 15:14
- Written by Patrick Meehan
In this article I’ll talk about the Moai dependency graph architecture and the action tree. There's a lot to discuss on the way to fully understanding the best way to do animation and manage game objects in Moai. Please bear with me through this fairly under-the-hood discussion of how Moai works - I'll show you how to use that knowledge to organize your animation data next time.
Join us for a Moai "Boot Camp" on May 26th in Seattle
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- Category: News
- Published on Friday, 11 November 2011 15:06
Benn Bollay, who runs the Seattle Android Developers Meetup Group is helping us put on a Moai Platform Deep Dive for four hours the evening of May 26th.
Read more: Join us for a Moai "Boot Camp" on May 26th in Seattle
Meet us at Startup Weekend and LOGIN 2011
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- Category: News
- Published on Friday, 11 November 2011 15:11
Just wanted to post here what we tweeted this morning: Todd and Mike will be building games this weekend at Startup Weekend in Seattle, and that several of us from Zipline will be at LOGIN 2011 from May 16-18th and would love to meet up. Reach out if you'd like to learn about Moai, join us at one of these events, or just hang out. Mike.
New Moai Beta SDK Release
- Details
- Category: Releases
- Published on Friday, 11 November 2011 15:49
- Written by Patrick Meehan
Looks like we had a bug sneak in when I added my Objective-C categories to support the iPhone project. I was aware of the linking problem with static libraries and categories, and the -ObjC linker flag appeared to fix the problem, at least in the environment I tested it in. Unfortunately, I've received bug reports from users and after testing it under Xcode 3 found the same - unrecognized selector in spite of the -ObjC linker flag.
Chronosaur Dev Diary #2: New Stuff Every Day
- Details
- Category: GDD: Chronosaur
- Published on Friday, 11 November 2011 14:41
Interview with Jonathan Winkler, Tech Lead on Chronosaur.
New Moai SDK Beta Release
- Details
- Category: Releases
- Published on Friday, 11 November 2011 15:56
- Written by Patrick Meehan
We added some new features per forum requests. There's a preliminary version of MOAIImage; more to come. It's now possible to pad non power or 2 images to power of 2 on load. There's also a new event mix-in class to provide a more unified way to bind events to callbacks. Right now, only the action stop even is exposed, but more can be added; just send us your requests.
Moai Basics - Part 1
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- Category: Moai Basics Series
- Published on Friday, 11 November 2011 15:12
- Written by Patrick Meehan
In this series of articles I'll give you an introduction to Moai and a quick tour of some of the nuts and bolts.
If you’re ready to take on the challenge of learning a more flexible and open framework then you presumably want better performance and/or the opportunity to customize and innovate, even down to writing custom assembly language if you need to. It can be a lot of work, but when you have a mission critical feature to ship or a performance hitch you have to fix, there’s nothing quite like having under-the-hood access to your system.

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